feat: Updated BGSMod and TESObjectWEAP headers #297
Merged
+298
−24
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TESObjectWEAP
New Classes Added: Introduced several classes related to weapon data handling, including:
WeaponAmmoData, WeaponDamageData, WeaponFiringData, WeaponDataFlags, WeaponDataGeneral, WeapDataMelee, WeaponDataPower, WeapDataReload, WeapDataTurret, WeapDataVariableRange, WeapDataVisuals, WeapDataShipWeapon, WeaponDataAudio, WeaponDataCharge, and WeaponDataAim.
Class TESObjectWEAPInstanceData Updated: Modified to include pointers to these new weapon data classes.
Static Assertions Added: Included multiple static_assert statements to validate offsets within the new classes, ensuring proper memory alignment for each member variable.
BGSMod
BGSAddonNode
): Added to theRE
namespace.Property
structure insideData
, supporting different value types (bool
,float
,int
). Used for OMOD Properties.